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Bandit South Territory - Mafia: The Old Country

I had the pleasure of working as an Environment Artist on the Biomes team for Mafia: The Old Country. My responsibilities included set dressing, world building, sculpting landscapes, painting vegetation, placing roads, and defining player boundaries.

For Bandit South, I contributed to set dressing, sculpting sections of the surrounding landscape for this road, and helping establish player boundaries. This location was a close collaboration between Tomas Brezik, Anna Weber, and myself.

These screenshots represent the culmination of hard work from a formidably talented team in collaboration with outsource partners.
Including but not limited to, the many talented people listed below:

https://www.artstation.com/dominor3d
https://www.artstation.com/geada
https://www.artstation.com/anna_weber
https://www.artstation.com/peterprickarz
https://www.artstation.com/steve-noake
https://www.artstation.com/jakubvavrik
https://www.artstation.com/tomasross
https://www.artstation.com/animalrock
https://www.artstation.com/bernardo_ruas
https://www.artstation.com/chraim
https://www.artstation.com/chstr
https://www.artstation.com/darioestrada
https://www.artstation.com/james_lago
https://www.artstation.com/lightingart
https://www.artstation.com/ondrej_tvrdy
https://www.artstation.com/muk1
https://www.artstation.com/pete_smith
https://www.artstation.com/ronhaimov
https://www.artstation.com/tomivens
https://www.artstation.com/tomnoble
https://www.artstation.com/panicpancho